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July 28, 2024 | Denver, Colorado
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Sunday July 28, 2024 1:35pm - 1:45pm MDT
This talk introduces Metashade - a Python-based embedded domain-specific language (EDSL) for programming shaders (https://github.com/ppenenko/metashade). Metashade overloads Python's syntax to generate code in a target shading language. The presentation starts with a discussion of known shader programming challenges, such as managing permutations, portability, and code reuse. It then provides an overview of existing solutions, such as the C preprocessor, generics, shader graphs, transpiling, and EDSLs. Finally, the presentation details the design and implementation of Metashade and argues how it can be an improvement over the existing methods. I would base my talk of these slides, condensed to fit the 20 - 30 minute limit: https://docs.google.com/presentation/d/e/2PACX-1vQtYIwXIkMnVC6TzWTKPAtZIA6_xeUCQc8Mvyziu0qy7HDUduz_onsJ5TabxTuuVQ/pub?start=false&loop=false&delayms=3000
Speakers
avatar for Pavlo Penenko

Pavlo Penenko

Senior Software Developer, Maxon Computer
I was born and raised in Kyiv, Ukraine. In 2000, I received a BSc in Computer Science from Taras Shevchenko National University of Kyiv. I started my career in game dev in Kyiv in the early 2000s, and continued it in Canada, moving to Vancouver in 2008 to render zombies at Capcom... Read More →
Sunday July 28, 2024 1:35pm - 1:45pm MDT
Capitol Ballroom 1 + 2

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