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July 28, 2024 | Denver, Colorado
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Note: The schedule is subject to change.

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The BoF sessions on July 29 require attendees to register for SIGGRAPH.

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Sunday, July 28
 

1:20pm MDT

AYON: Open-Source Pipeline for Studios - Milan Kolar, Ynput
Sunday July 28, 2024 1:20pm - 1:30pm MDT
AYON represents the next stage in the evolution of the popular open-source platform, OpenPype, developed by the pipeline specialists at Ynput. It was created by a team of industry veterans who had previously worked on demanding productions, enduring excessive hours during crunch times. Eager to break away from ‘the norm’ and discover a better way of working where artists can go home on time, they first created AYON in 2018 as an in-house pipeline tool, building on top of available open-source technology and open-sourcing AYON itself too. Fast forward six years, and it is now deployed globally in hundreds of studios working on animation and VFX projects. This open-source platform is designed to streamline creative studios’ workflows, ensuring seamless project delivery from concept to completion.
Speakers
avatar for Milan Kolar

Milan Kolar

Founder and CEO, Ynput
Milan co-founded Kredenc studio in Prague and spearheaded its transformation with the open-source pipeline OpenPype, setting the stage for Ynput—a venture born from the clear demand for pipeline consultancy. After establishing scalable production pipelines for complex TV series... Read More →
Sunday July 28, 2024 1:20pm - 1:30pm MDT
Capitol Ballroom 1 + 2

1:35pm MDT

Pythonic Shader Metaprogramming with Metashade - Pavlo Penenko, Maxon Computer
Sunday July 28, 2024 1:35pm - 1:45pm MDT
This talk introduces Metashade - a Python-based embedded domain-specific language (EDSL) for programming shaders (https://github.com/ppenenko/metashade). Metashade overloads Python's syntax to generate code in a target shading language. The presentation starts with a discussion of known shader programming challenges, such as managing permutations, portability, and code reuse. It then provides an overview of existing solutions, such as the C preprocessor, generics, shader graphs, transpiling, and EDSLs. Finally, the presentation details the design and implementation of Metashade and argues how it can be an improvement over the existing methods. I would base my talk of these slides, condensed to fit the 20 - 30 minute limit: https://docs.google.com/presentation/d/e/2PACX-1vQtYIwXIkMnVC6TzWTKPAtZIA6_xeUCQc8Mvyziu0qy7HDUduz_onsJ5TabxTuuVQ/pub?start=false&loop=false&delayms=3000
Speakers
avatar for Pavlo Penenko

Pavlo Penenko

Senior Software Developer, Maxon Computer
I was born and raised in Kyiv, Ukraine. In 2000, I received a BSc in Computer Science from Taras Shevchenko National University of Kyiv. I started my career in game dev in Kyiv in the early 2000s, and continued it in Canada, moving to Vancouver in 2008 to render zombies at Capcom... Read More →
Sunday July 28, 2024 1:35pm - 1:45pm MDT
Capitol Ballroom 1 + 2

4:05pm MDT

AlmaLinux the First Three Years and Beyond - benny Vasquez, AlmaLinux OS Foundation
Sunday July 28, 2024 4:05pm - 4:15pm MDT
As a 3-year-old distribution, the AlmaLinux community has been through a lot! This year we shifted our goals from being a RedHat Enterprise Linux clone to being RHEL binary compatible, which has opened a whole new world for us. Come hear about the new stuff we've been doing, what we think we're good for, and how you can get involved.
Speakers
avatar for benny Vasquez

benny Vasquez

Chair, Board of Directors, AlmaLinux OS Foundation
benny is the Chair of the AlmaLinux OS Foundation, with a long history in business and community building and an undying love of open source. 
Sunday July 28, 2024 4:05pm - 4:15pm MDT
Capitol Ballroom 1 + 2

4:20pm MDT

Interoperability Using Adobe's Open Source Projects - Guido Quaroni, Adobe
Sunday July 28, 2024 4:20pm - 4:30pm MDT
In this session we will present the latest development on two open source repositories from Adobe: USD File Format plugins and Substance 3D Connector
Speakers
avatar for Guido Quaroni

Guido Quaroni

Senior Dir. Engineering, Adobe
Guido Quaroni is the Sr. Director of Engineering for Adobe's 3D & Immersive team overseeing the engineers responsible for the Substance 3D product line and focusing on innovation and interoperability of 3D content across all Adobe’s creative tools. Before joining Adobe, Guido worked... Read More →
Sunday July 28, 2024 4:20pm - 4:30pm MDT
Capitol Ballroom 1 + 2
 
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