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July 28, 2024 | Denver, Colorado
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Capitol Ballroom 1 + 2 clear filter
Sunday, July 28
 

10:00am MDT

Keynote: State of the Foundation - David Morin, Executive Director, Academy Software Foundation
Sunday July 28, 2024 10:00am - 10:20am MDT
Speakers
avatar for David Morin

David Morin

Executive Director, Academy Software Foundation
Sunday July 28, 2024 10:00am - 10:20am MDT
Capitol Ballroom 1 + 2

10:25am MDT

Keynote: The Value of Serial Volunteerism, Darin Grant, CTO, Animal Logic
Sunday July 28, 2024 10:25am - 10:55am MDT
Using the lenses of Animal Logic and his own career, Darin Grant will present a case for how being an active contributor to industry and community activities provides significant value and opportunity to individuals and the companies that support them.
Speakers
avatar for Darin Grant

Darin Grant

CTO, Animal Logic
Darin Grant has been fortunate enough to work in Animation and VFX for over 25 years.  He currently serves as the Chief Technology Officer for Animal Logic (acquired by Netflix in October of 2022) where he leads the company's technological strategies and innovations.  Over the years... Read More →
Sunday July 28, 2024 10:25am - 10:55am MDT
Capitol Ballroom 1 + 2

11:00am MDT

NanoColor - Light, Compact, OCIO-Based Color Management - Carol Payne, Consultant; Doug Walker, Autodesk; Nick Porcino, Pixar Animation Studios & Jonathan Stone, MaterialX
Sunday July 28, 2024 11:00am - 11:30am MDT
NanoColor is a new addition to OpenColorIO based on work from multiple projects, people, and companies to solve a common problem - needing a "lighter" version of OCIO with a specific subset of functionality. Presenters from OCIO, USD, and MaterialX, representing companies such as Autodesk, Pixar, and Lucasfilm will talk about the design goals, development process, and scope of NanoColor, and (hopefully) have a working prototype to share. We feel that this work will be applicable to many other projects, applications, and pipelines, and are excited to continue this development.
Speakers
avatar for Doug Walker

Doug Walker

Tech Lead, Autodesk
Doug is the Technology Lead for Color Science at Autodesk, working on products such as Flame, Maya, Arnold, and Shotgrid. He is also very active in open source projects, serving as the Chief Architect on the OpenColorIO Technical Steering Committee and as part of the Architectural... Read More →
avatar for NIck Porcino

NIck Porcino

Sr. Software Engineer, Tools: Story & Editorial, Pixar Animation Studios
I’m a member of the Pixar Story and Editorial Tools team, where we collaborate with Pixar’s storytellers on innovative tools and workflows at every stage of the story creation process, from storyboarding and virtual scouting, to composing media into versions of a film.
avatar for Jonathan Stone

Jonathan Stone

Lead Rendering Engineer, Lucasfilm
Jonathan Stone is a Lead Rendering Engineer in the Lucasfilm Advanced Development Group and the lead developer of MaterialX. He has designed real-time rendering and look-development technology for Lucasfilm since 2010, working on productions including The Mandalorian, Star Wars: The... Read More →
avatar for Carol Payne

Carol Payne

Color & Imaging Expert, Consultant
Carol Payne has served as the Technical Steering Committee Chair for OpenColorIO since 2021. She started her career in VFX, working for six years at Industrial Light & Magic, most prominently as Color & Imaging Engineer, and moved to Netflix from 2019-2023 as an Imaging Technologist... Read More →
Sunday July 28, 2024 11:00am - 11:30am MDT
Capitol Ballroom 1 + 2

11:35am MDT

AI in VFX - Kimball Thurston, Wētā FX
Sunday July 28, 2024 11:35am - 11:55am MDT
This talk will discuss a bit how we use (and perhaps more importantly, how we don't use) AI techniques. This includes briefly exploring the boundaries of AI and what that might mean to the motion picture industry. Additionally, will talk about tooling, and open problems.
Speakers
avatar for Kimball Thurston

Kimball Thurston

Chief Technology Officer, Wētā FX
Kimball has a long history creating technology for the motion picture industry. He has been at Wētā FX for 8 years, with previous engagement at Dolby Laboratories, Lowry Digital, Dreamworks Animation, Apple and Silicon Grail. He received the Academy Scientific & Engineering Award... Read More →
Sunday July 28, 2024 11:35am - 11:55am MDT
Capitol Ballroom 1 + 2

1:20pm MDT

AYON: Open-Source Pipeline for Studios - Milan Kolar, Ynput
Sunday July 28, 2024 1:20pm - 1:30pm MDT
AYON represents the next stage in the evolution of the popular open-source platform, OpenPype, developed by the pipeline specialists at Ynput. It was created by a team of industry veterans who had previously worked on demanding productions, enduring excessive hours during crunch times. Eager to break away from ‘the norm’ and discover a better way of working where artists can go home on time, they first created AYON in 2018 as an in-house pipeline tool, building on top of available open-source technology and open-sourcing AYON itself too. Fast forward six years, and it is now deployed globally in hundreds of studios working on animation and VFX projects. This open-source platform is designed to streamline creative studios’ workflows, ensuring seamless project delivery from concept to completion.
Speakers
avatar for Milan Kolar

Milan Kolar

Founder and CEO, Ynput
Milan co-founded Kredenc studio in Prague and spearheaded its transformation with the open-source pipeline OpenPype, setting the stage for Ynput—a venture born from the clear demand for pipeline consultancy. After establishing scalable production pipelines for complex TV series... Read More →
Sunday July 28, 2024 1:20pm - 1:30pm MDT
Capitol Ballroom 1 + 2

1:35pm MDT

Pythonic Shader Metaprogramming with Metashade - Pavlo Penenko, Maxon Computer
Sunday July 28, 2024 1:35pm - 1:45pm MDT
This talk introduces Metashade - a Python-based embedded domain-specific language (EDSL) for programming shaders (https://github.com/ppenenko/metashade). Metashade overloads Python's syntax to generate code in a target shading language. The presentation starts with a discussion of known shader programming challenges, such as managing permutations, portability, and code reuse. It then provides an overview of existing solutions, such as the C preprocessor, generics, shader graphs, transpiling, and EDSLs. Finally, the presentation details the design and implementation of Metashade and argues how it can be an improvement over the existing methods. I would base my talk of these slides, condensed to fit the 20 - 30 minute limit: https://docs.google.com/presentation/d/e/2PACX-1vQtYIwXIkMnVC6TzWTKPAtZIA6_xeUCQc8Mvyziu0qy7HDUduz_onsJ5TabxTuuVQ/pub?start=false&loop=false&delayms=3000
Speakers
avatar for Pavlo Penenko

Pavlo Penenko

Senior Software Developer, Maxon Computer
I was born and raised in Kyiv, Ukraine. In 2000, I received a BSc in Computer Science from Taras Shevchenko National University of Kyiv. I started my career in game dev in Kyiv in the early 2000s, and continued it in Canada, moving to Vancouver in 2008 to render zombies at Capcom... Read More →
Sunday July 28, 2024 1:35pm - 1:45pm MDT
Capitol Ballroom 1 + 2

1:50pm MDT

Can Software Live for 50 Years or More? - Kimball Thurston, Wētā FX & Cary Phillips, Industrial Light & Magic
Sunday July 28, 2024 1:50pm - 2:20pm MDT
OpenEXR has reached a 25 year milestone, first created in 1999 by ILM. This talk discusses that history, and with performance engineering, security practices, and continued innovation, what the TSC is doing to ensure it survives for another 25 years. What is performance engineering? Will cover that. What are security practices? Will cover that. How does this apply to your code bases? This talk should enable that. Should you open source everything? developing a good open standard isn't a smooth road, but this will discuss the value of that
Speakers
avatar for Cary Phillips

Cary Phillips

R&D Supervisor, Industrial Light & Magic
R&D Supervisor at ILM. OpenEXR Technical Steering Committee Chair. Member, Academy of Motion Picture Arts & Sciences.
avatar for Kimball Thurston

Kimball Thurston

Chief Technology Officer, Wētā FX
Kimball has a long history creating technology for the motion picture industry. He has been at Wētā FX for 8 years, with previous engagement at Dolby Laboratories, Lowry Digital, Dreamworks Animation, Apple and Silicon Grail. He received the Academy Scientific & Engineering Award... Read More →
Sunday July 28, 2024 1:50pm - 2:20pm MDT
Capitol Ballroom 1 + 2

2:25pm MDT

OpenQMC: Advancing Sampling Techniques for Production VFX - Josh Bainbridge, Framestore
Sunday July 28, 2024 2:25pm - 2:45pm MDT
At Framestore, OpenQMC is a technology born from our desire to raise the quality and efficiency of our in-house renderer Freak. We are bringing this technology to ASWF as a sandbox project, and to the larger open source community. In this talk we will dive into how OpenQMC can be used to integrate advanced sampling techniques into pre-existing graphics applications, and the benefits this can provide. We will touch on how OpenQMC was built from the ground up with open source as a key part of its vision, and on our motivation to bringing it to the larger community. Finally, we want to let you know how to get involved, and be a voice in shaping OpenQMC moving forward.
Speakers
avatar for Josh Bainbridge

Josh Bainbridge

Head of Rendering Technology, Framestore
Josh is the Head of Rendering Technology at Framestore, where he oversees the innovation and deployment of advanced tools and technologies that support our creative teams in film and episodic. Bringing a solid decade of experience in applied research in rendering techniques, Josh's... Read More →
Sunday July 28, 2024 2:25pm - 2:45pm MDT
Capitol Ballroom 1 + 2

2:50pm MDT

Blender Adoption in the Industry - Francesco Siddi, Blender
Sunday July 28, 2024 2:50pm - 3:10pm MDT
After providing a brief update on the latest Blender development, the presentation focuses on the controversial topic of “industry adoption”. Covering topics such as project organisation and governance, the viral GPL, Blender LTS (Long Term Support), commercial support, issue triaging, open source contribution best practices and funding, the presentation aims at raising awareness about less-known aspects of the Blender project, and start meaningful conversations about adopting and investing in the popular open source DCC.
Speakers
avatar for Francesco Siddi

Francesco Siddi

COO, Blender
With a background in industrial design, Francesco joined Blender in 2012 as a 3D artist and has been contributing to the project ever since in various roles, organizing events, designing and developing software and producing open movie projects. He is currently General Manager at... Read More →
Sunday July 28, 2024 2:50pm - 3:10pm MDT
Capitol Ballroom 1 + 2

3:40pm MDT

Developing AWS Deadline Cloud on Open Job Description: Balancing Open Source and Commercial Offering - Pauline Koh, Amazon Web Services
Sunday July 28, 2024 3:40pm - 4:00pm MDT
This technical presentation will dive into the development of AWS Deadline Cloud, a fully managed cloud rendering service, built in parallel with the open source Open Job Description (OJD) specification. We'll explore the architectural decisions made to integrate OJD as the foundation for defining and executing render jobs within Deadline Cloud, while ensuring OJD remained an independent open source project which could be valuable for the broader community. Attendees will gain insights into how the Deadline Cloud team worked to implement scalable and performant execution of OJD job specifications, addressing security and access management concerns specific to cloud rendering environments. Key focuses include the monitoring and orchestration solutions built atop OJD, techniques for optimizing cloud resource utilization, and lessons learned in developing a cloud service around an emerging open standard.
Speakers
avatar for Pauline Koh

Pauline Koh

Sr Product Manager Technical, Amazon Web Services
Pauline is a technical product manager focusing on render solutions with the AWS Thinkbox Deadline team. She works closely with principal and lead developers who have contributed to Thinkbox Deadline since its first release in 2004. Previously, Pauline has been involved in startups... Read More →
Sunday July 28, 2024 3:40pm - 4:00pm MDT
Capitol Ballroom 1 + 2

4:05pm MDT

AlmaLinux the First Three Years and Beyond - benny Vasquez, AlmaLinux OS Foundation
Sunday July 28, 2024 4:05pm - 4:15pm MDT
As a 3-year-old distribution, the AlmaLinux community has been through a lot! This year we shifted our goals from being a RedHat Enterprise Linux clone to being RHEL binary compatible, which has opened a whole new world for us. Come hear about the new stuff we've been doing, what we think we're good for, and how you can get involved.
Speakers
avatar for benny Vasquez

benny Vasquez

Chair, Board of Directors, AlmaLinux OS Foundation
benny is the Chair of the AlmaLinux OS Foundation, with a long history in business and community building and an undying love of open source. 
Sunday July 28, 2024 4:05pm - 4:15pm MDT
Capitol Ballroom 1 + 2

4:20pm MDT

Interoperability Using Adobe's Open Source Projects - Guido Quaroni, Adobe
Sunday July 28, 2024 4:20pm - 4:30pm MDT
In this session we will present the latest development on two open source repositories from Adobe: USD File Format plugins and Substance 3D Connector
Speakers
avatar for Guido Quaroni

Guido Quaroni

Senior Dir. Engineering, Adobe
Guido Quaroni is the Sr. Director of Engineering for Adobe's 3D & Immersive team overseeing the engineers responsible for the Substance 3D product line and focusing on innovation and interoperability of 3D content across all Adobe’s creative tools. Before joining Adobe, Guido worked... Read More →
Sunday July 28, 2024 4:20pm - 4:30pm MDT
Capitol Ballroom 1 + 2

4:35pm MDT

OpenRV in the Cloud: Bridging the Gap with Streaming Solutions - DJ Rahming, Amazon Web Services
Sunday July 28, 2024 4:35pm - 4:55pm MDT
This presentation will showcase live how OpenRV, an open source playback software, can enable cloud-based review sessions by integrating with three streaming solutions - Colorfront, Streambox, and Ultragrid. OpenRV leverages AJA's virtual KONA card to output video in the open source Cloud Digital Interface (CDI) format for reliable transport of uncompressed video between applications to facilitate high-quality video streaming directly from the cloud. The session will cover technical details like architecture, configuration, best practices for optimizing video quality/latency, and the future potential of open source tools like OpenRV for cloud-based review workflows.
Speakers
avatar for DJ Rahming

DJ Rahming

Sr Specialist Solutions Architect, Amazon Web Services
TBD
Sunday July 28, 2024 4:35pm - 4:55pm MDT
Capitol Ballroom 1 + 2

5:00pm MDT

“Cloud Native” OpenCue - Graham Jack, beloFX & Diego Tavares, Sony Pictures Imageworks
Sunday July 28, 2024 5:00pm - 5:20pm MDT
In this talk, beloFX CTO Graham explores how beloFX has implemented OpenCue in a pure cloud environment. He will provide practical insights into optimizing scaling of resources to minimize costs, as well as dealing with the complexities of managing multiple clusters in different regions. Attendees will gain an understanding of hosting a cloud-native render farm. This session offers actionable strategies for scalability and performance optimization in VFX production pipelines using Cloud services.
Speakers
avatar for Diego Tavares

Diego Tavares

Software Engineer, Sony Pictures Imageworks
Diego is a Software Engineer at Sony Pictures Imageworks, where he leads the internal development of Opencue between other rendering pipeline solutions that require high availability and robustness to handle a big volume of data.
avatar for Graham Jack

Graham Jack

CTO, beloFX
As CTO, Graham oversees beloFX's technological direction and vision. He's responsible for assembling the talented teams of developers that create the essential tools and tech behind beloFX’s operations. Trained in control engineering, Graham began his career as a VFX Artist and... Read More →
Sunday July 28, 2024 5:00pm - 5:20pm MDT
Capitol Ballroom 1 + 2
 
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