Pavlo Penenko
Maxon Computer
Senior Software Developer
I was born and raised in Kyiv, Ukraine. In 2000, I received a BSc in Computer Science from Taras Shevchenko National University of Kyiv. I started my career in game dev in Kyiv in the early 2000s, and continued it in Canada, moving to Vancouver in 2008 to render zombies at Capcom. Later, I've worked on VR at AMD, pipelines at Toonbox, Houdini Engine at SideFX and the Maya VP2, MaterialX and Hydra at Autodesk. Currently, I'm working on HLSL infrastructure for Redshift RT at Maxon.